Googleglue

Scott Andrew has started to add a ‘google it’ link to each of the posts on his blog, allowing each to blossom into as many related ‘user-journeys’ as Google will allow. What an awesome little idea, that I’m sure will soon get taken up by others.

“Here’s something fun: see the “Google It!” link following each post? Click it to initiate a Google search on the topic of that particular post. Since the search text is based on the title of the post (something you don’t see here, but appear in the syndicated XML and JS feeds) I’ll have to be careful and make sure each post title is descriptive and makes sense.”

» scottandrew.com

Is it another example of the growing glue-layer of stuff that Jason Kottke was writing about? Or as Steven Johnson refers to it – the web’s “neo-cortex”:

“I was thinking that what the Web needs is a big neo-cortex. There are all these very specialized smart, focused tools being developed, and data that’s being mined, and collective intelligence on specific problems. But we’re not as good yet at, not just filtering all that stuff, but figuring out what belongs connected to what else. Google is, in a way, the beginning of that. It’s letting the Web solve that pattern itself, looking at patterns and links of what should be connected to other things.”
Discussed earlier here…

Art vs Design, number #542

Okay okay, even I’m getting bored with this debate, but last word (here) goes to the inestimable Mr. Eric Zimmerman, who seems to have a pretty good grasp on the matter:

“I don’t think of myself as an artist. I think of myself as a designer. For me it has to do with the fact that, and here comes an arbitrary definition, design is more about problem solving and art is more about expression of idea or self. On the other hand, if I’m doing work for a gallery space then I feel obligated to engage with the idea that what I’m doing is art because that is part of the context towards which I’m designing. To put a game in an art space could be just a game in an art space. However, it is also an interesting opportunity to explore a game in a new context. The whole cultural context that you’re designing for is part of the design problem. I’m extremely interested in context of reception. Maybe that’s why I see myself as a designer.”

» Interview with Eric Zimmerman and Jenelle Porter

All anyone will ever need to know ever.

“We dig Optimus Prime and not Galvatron,

We dig “The Leader of the Pack” and “Da-Doo-Run-Run”

Spinderella and Bruce Lee, “The Good, the Bad and the Ugly”

“V for Vendetta” and “Into the Groovy”

PWEI Lyrics: This Is The Day…: Can U Dig It?

DoCoMo’ Money

“The lesson that DoCoMo learnt early is the obvious one: that content and services sell. Technology does not.

It is the services – picture messaging, easy direction finding, finance, games, and hundreds more – which took i-mode to critical mass and beyond.

That, and a payment model which meant that independent companies automatically get a sizeable slice of the one-off payment which each service adds to a user’s bill at the end of the month.

That model stands in sharp contrast to
Europe’s Wap services, where getting beyond a “walled garden” of operator-sanctioned services was too complicated for the average punter.

That made sure that they kept most of the money. But DoCoMo and its peers saw that a smaller slice of the cake was fine – as long as the cake just kept on growing.”

» BBC News: The secret of NTT’s i-mode success

Blogmergence / Johnson / Kottke

Read Jason Kottke’s musing on the blogworld (in as much as it can referred to as such) as an ecology displaying qualities of ‘emergence’ – and be sure to follow through to the Stephen Johnson links he features, but there’s some real juice in the comments off this post, especially where the author himself gets to feedback into his own system:

“It’s important to note that weblogs are not acting in a vacuum in this process. Weblogs are but a part of a larger information network that includes public mailing lists, private mailing lists, Wikis, ezines, private email correspondence, instant messaging, IRC, Usenet, etc.

The primary roles of weblogs in the system are to tie all these other entities together and provide a record-keeping function for the network as a whole (i.e. information is being written down in a public place so everyone can read/use it).”

The ad-hoc collaborative filtering done by the tools Jason mentions above have been the subject of a lot of thought, conjecture, and maybe research in a limited way; but does anyone know of any research done on sites/businesses/entities that are the germs of such ecologies, and how they can best adapt to being integral and vital parts of such ‘systems’.

Obviously I’m thinking particularly of stuff I deal with at the BBC – the News site is already the spin of many a discussion forum, MeFi thread or /. story; but how to make other BBC content as central to community? Obviously there’s some… well, obvious stuff, like have a decent URL policy that identifies content in a suffciently granular way to serve as the germ of discussion or blog-piece – but what more subtle features and facets must content have to ‘go viral’ (ugh!) in the bloggerverse?

» Jason Kottke & friends on emergence and blogging

Chuck Jones leaves.

» Hollywood mourns cartoon legend

Kermit’s guide to Visual Thinking

Roll over Tony Buzan, and tell Edward Tufte the news. Kermit’s in town, and he’s going to make your synapses shake.

More genius courtesy of Momus:
» Momus: Daily Photo: Ed Sullivan Show, 1970?

Pretty!

» NASA’s Visible Earth

Trend-based store layout and online user-experience design.

Dan Hill holds forth on the parallels between real world store architecture and information architecture online. I know taking TOO direct a metaphorical relationship between them annoys some people, but there’s some food for thought here if not taken too literally, imho.

» cityofsound/blog/The Information Architecture of Liberty, London

Oblaat

“Socrates: Maybe McLuhan was right about artists being the only ones who really see the importance of context in communication. I came across a website about a Japanese laptop artist called Oblaat, a New York-based sound curator called Keiko Uenishi. Even the name Oblaat contains a reference to McLuhan’s insight: in Japanese ‘oblaat’ means the colourless, tasteless, self-dissolving gel which surrounds pill capsules. You can’t taste it, but it gives definition to the shape of the pill, helps you swallow it. It’s a perfect symbol of making defining, invisible contexts visible.”

and…

“This, then, was the sound of humanism. It shone like an exit sign in the palace of mirrors.”

» Momus: Thought For The Day:
The Electroacoustics of Humanism

Archigram get architecture’s highest acolade

What heartening news. The awesome Archigram take their place in the architecture hall of fame, if they hadn’t already, by being recognised with the Royal Institute of British Architects Gold Medal.

Reading the following quote about the creative act of “dare” from the citation mind me to mind of a few current digital design threads around the place. Oh, And if you go over to heyotwell.com you’ll see that Andrew has spotted this nodal point too, and has summed it up eloquently in a post about “designer responsibility”.

“What Peter Cook has called “The Archigram Effect” is that of “dare” and of watching how other architects are sometimes encouraged to find it possible to innovate, to turn a programme on its side, to fly in the face of local traditions or inhibitions. The effect has been to instil a mood of optimism, so that, however it turns out, a piece of work will not actually worry too much about justification.”
» Judges’ Citation for the 2002 RIBA Royal Gold Medal Winner

>ctrl-d< : Don Norman on Models

» CHI-WEB archives—August 2000, week 1 (#84)
[thanks eleganthack]

“Feels like haiku”

“...good design, such as that of a perfect logo, feels like haiku: made of reductions.”
» Textism » Single Serving » Just Five

The art of conversation

[Attention conservation notice: long self-induldgent post composed late at night while tired discussing things I don’t know enough about. The usual then.]

Matt Webb’s at it again. Read about his experiments with conversational interfaces.

I think he’s spot-on with his points about the failings of Activebuddy, and the avoidance of trying to build a better penknife. I have a couple of complementary ideas around this area – but keep having doubts to the mainstream application of conversational interfaces.

These are tempered however when I think of the resurgence of popularity of what amounts to the command-line interface, especially amongst younger people, due to SMS and instant messenging.

Talked about this before. Dare me to think. Dare me play with language, symbols, understanding. Actually I’ll invent my own thanks. Stop mediating my experiences – I’d rather have them myself and then share them with peers, not watch them played back to me by you.I like it in here. Let’s play. Maybe it’s a revolution in the making.

The next passage where the is from Neal Stephenson’s “In the beginning was the command-line” – it’s very hard to quote out of context, so maybe better to go and read the whole thing here. It’s incredibly rewarding and aside from the interesting dissection of operating systems and culture, the points he makes on geopolitical and cultural issues are pretty thought-provoking too, right now.

“Contemporary culture is a two-tiered system, like the Morlocks and the Eloi in H.G. Wells’s The Time Machine, except that it’s been turned upside down. In The Time Machine the Eloi were an effete upper class, supported by lots of subterranean Morlocks who kept the technological wheels turning. But in our world it’s the other way round.

The Morlocks are in the minority, and they are running the show, because they understand how everything works. The much more numerous Eloi learn everything they know from being steeped from birth in electronic media directed and controlled by book-reading Morlocks. So many ignorant people could be dangerous if they got pointed in the wrong direction, and so we’ve evolved a popular culture that is (a) almost unbelievably infectious and (b) neuters every person who gets infected by it, by rendering them unwilling to make judgments and incapable of taking stands.

Morlocks, who have the energy and intelligence to comprehend details, go out and master complex subjects and produce Disney-like Sensorial Interfaces so that Eloi can get the gist without having to strain their minds or endure boredom. Those Morlocks will go to India and tediously explore a hundred ruins, then come home and built sanitary bug-free versions: highlight films, as it were. This costs a lot, because Morlocks insist on good coffee and first-class airline tickets, but that’s no problem because Eloi like to be dazzled and will gladly pay for it all.”

Take a look at http://www.de-construct.com/ (careful – It’s Flash-only and it spawns a browser window that fills your whole screen) It got a great debate on the LondonUsability email group started, with the majority of correspondents slating the interface, and a vocal few defending it for trying something different.

I was one of those who gave a qualified defence, as IMHO, the site does try the right thing at the wrong time… >ahem< wrongly… Using a command-line as a primary interface to a marketing site seems a little daft, and the experience of using it can be frustrating, as the feedback mechanism operates on a controlled list of questions you can ask based upon the first let you type. Kind of like the worst exesses of predictive text features on cell-phones (something I don’t have time to write about, but is definately closely-knit with this thread of throught)

However, a small bouquet with all the brickbats to them for TRYING it. Does anyone know of more considered applications of this sort of way-new command-line-interface anywhere? If not, then why not. Information scientists and Info-science-focussed-IAs (!) with their knowledge of creating controlled vocabularies could really contribute to a new generation of easy and fun to use command-line interfaces…

Vive le retro-revolution!

Do the iteration shuffle

Two week redesign. Three user-tests in two weeks. Two days design between each test. Conference with team at end of everyday – producer, coders, developers, library scientists – everyone.

I’m the designer. I’m going crazy and loosing sleep already. I have another week to go.

It was my idea. Shoot me if I suggest it again.

Which I may.

‘Cos it’s kind of fun.

Free books!!

Two free PDF downloads available from the Headmap collective.

Keywords:

  • Psychogeography
  • Ubiquitous computing
  • Location-aware devices
  • Digital/physical blur
  • Chaosmagick & Technology

» Headmap.com: “...download and print headmap books in PDF format”

It’s a robot eat robot world

As described on BBC Radio 4’s normal staid and highbrow Today program as the spectacle of “living robots sucking each other’s brains”, the Magna centre in South Yorkshire is staging an experiment in emergent, evolutionary behaviour in a simple robot ‘ecosystem’.

“The autonomous robots at CRUM (Creative Robotics Unit at Magna) have been designed live together in their own environment and operate without human intervention. The robot colony is divided into two distinct species: Predator & Prey.

To maintain their energy levels ie to stay alive – the Prey ‘graze’ under brilliant white light trees which they must first seek out using their solar sensors. Their batteries charge by positioning their solar panels in exactly the correct place. The Predators, on the other hand, need to hunt down the grazing prey to maintain their energy levels. The Predators have to capture the prey, immobilise them, and then extract their battery power with an energy-sucking fang that is stuck deep into the middle of the Prey.”

The Predators must feed to survive and they are constantly scanning their surroundings for unsuspecting Prey, while the Prey, constantly looking for their next energy boost must dodge the hungry Predators. The two are locked into a perpetual cat-and-mouse game to stay alive.”

» Magna: New from Easter 2002, Living Robot shows!

“A great British tradition”

Hugh Pearman gets to try out the now-hopefully-fixed millennium bridge, and muses on the British approach to iterative design…

“We departed, happy in the knowledge that we had participated in a great British tradition. That’s the tradition that dictates that you’ve got to have a good idea, get it wrong first time out, then cook up an ingenious, Heath Robinson solution.”

» Gabion: Wobbly no more: testing Foster’s Millennium Bridge.

Here comes your man[delbrot]

Javascript ASCII fractal dreams courtesy of The Kleber Conspiracy